Can You Augment Malevolent?
To Augment Malevolent Armour a New, Fully Charged Item (Do Not Wear the Item), an Augmentor, and 36 Divine Charges Are Needed to Manufacture the Armour at the...
To augment malevolent armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used.
Can malevolent be repaired?
It cannot be repaired normally, but two Malevolent armour pieces can be combined to consolidate the charges. The armour is tradeable until it is first worn, and partially worn parts are not tradeable. Once it is worn it is no longer augmentable even if not used.
How do you fix augmented malevolent?
The Augmented malevolent cuirass uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item.