Let Keyword in the for Loop
Ecmascript 6'S Let Is Supposed to Provide Block Scope Without Hoisting Headaches. Can Some Explain Why in the Code Below I in the Function Resolves to the Last...
ECMAScript 6's let is supposed to provide block scope without hoisting headaches. Can some explain why in the code below i in the function resolves to the last value from the loop (just like with var) instead of the value from the current iteration?
"use strict";
var things = {};
for (let i = 0; i < 3; i++) {
things["fun" + i] = function() {
console.log(i);
};
}
things["fun0"](); // prints 3
things["fun1"](); // prints 3
things["fun2"](); // prints 3
According to MDN using let in the for loop like that should bind the variable in the scope of the loop's body. Things work as I'd expect them when I use a temporary variable inside the block. Why is that necessary?
"use strict";
var things = {};
for (let i = 0; i < 3; i++) {
let index = i;
things["fun" + i] = function() {
console.log(index);
};
}
things["fun0"](); // prints 0
things["fun1"](); // prints 1
things["fun2"](); // prints 2
I tested the script with Traceur and node --harmony.
3 Answers
squint's answer is no longer up-to-date. In ECMA 6 specification, the specified behaviour is that in
for(let i;;){}
i gets a new binding for every iteration of the loop.
This means that every closure captures a different i instance. So the result of 012 is the correct result as of now. When you run this in Chrome v47+, you get the correct result. When you run it in IE11 and Edge, currently the incorrect result (333) seems to be produced.
More information regarding this bug/feature can be found in the links in this page;
Since when the let expression is used, every iteration creates a new lexical scope chained up to the previous scope. This has performance implications for using the let expression, which is reported here.
I passed this code through Babel so we can understand the behaviour in terms of familiar ES5:
for (let i = 0; i < 3; i++) {
i++;
things["fun" + i] = function() {
console.log(i);
};
i--;
}
Here is the code transpiled to ES5:
var _loop = function _loop(_i) {
_i++;
things["fun" + _i] = function () {
console.log(_i);
};
_i--;
i = _i;
};
for (var i = 0; i < 3; i++) {
_loop(i);
}
We can see that two variables are used.
In the outer scope
iis the variable that changes as we iterate.In the inner scope
_iis a unique variable for each iteration. There will eventually be three separate instances of_i.Each callback function can see its corresponding
_i, and could even manipulate it if it wanted to, independently of the_is in other scopes.(You can confirm that there are three different
_is by doingconsole.log(i++)inside the callback. Changing_iin an earlier callback does not affect the output from later callbacks.)
At the end of each iteration, the value of _i is copied into i. Therefore changing the unique inner variable during the iteration will affect the outer iterated variable.
It is good to see that ES6 has continued the long-standing tradition of WTFJS.
IMHO -- the programmers who first implemented this LET (producing your initial version's results) did it correctly with respect to sanity; they may not have glanced at the spec during that implementation.
It makes more sense that a single variable is being used, but scoped to the for loop. Especially since one should feel free to change that variable depending on conditions within the loop.
But wait -- you can change the loop variable. WTFJS!! However, if you attempt to change it in your inner scope, it won't work now because it is a new variable.
I don't like what I have to do To get what I want (a single variable that is local to the for):
{
let x = 0;
for (; x < length; x++)
{
things["fun" + x] = function() {
console.log(x);
};
}
}
Where as to modify the more intuitive (if imaginary) version to handle a new variable per iteration:
for (let x = 0; x < length; x++)
{
let y = x;
things["fun" + y] = function() {
console.log(y);
};
}
It is crystal clear what my intention with the y variable is.. Or would have been if SANITY ruled the universe.
So your first example now works in FF; it produces the 0, 1, 2. You get to call the issue fixed. I call the issue WTFJS.
ps. My reference to WTFJS is from JoeyTwiddle above; It sounds like a meme I should have known before today, but today was a great time to learn it.