Luck Perks in Fallout 4

Luck

Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits

Fortune Finder

Luck Level 1

Rank 1: You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.

Rank 2: You find even more bottle caps in containers.

Rank 3: You find even more bottle caps in containers.

Rank 4: You find even more bottle caps in containers, and there is a chance of enemies exploding in a shower of caps when you kill them.

Scrounger

Luck Level 2

Rank 1: You know just how to scavenge to keep the fight going, and find more ammunition in containers.

Rank 2: You find even more ammunition in containers.

Rank 3: You find even more ammunition in containers.

Rank 4: You find even more ammunition in containers.

Bloody Mess

Luck Level 3

Rank 1: +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!

Rank 2: You now inflict +10% damage in combat.

Rank 3: You now inflict +15% damage in combat.

Rank 4: When an enemy explodes, nearby enemies may suffer the same fate.

Mysterious Stranger

Luck Level 4

Rank 1: Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency..

Rank 2: The Mysterious Stranger appears more often in V.A.T.S.

Rank 3: The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.

Idiot Savant

Luck Level 5

Rank 1: You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your intelligence, the greater the chance.

Rank 2: You now randomly recieve 5x XP from any action. The lower your Intelligence, the greater the chance.

Rank 3: Randomly receiving bonus XP from any action may trigger 2x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.

Better Criticals

Luck Level 6

Rank 1: Advanced training for enhanced combat effectiveness! Criticals do 50% more damage.

Rank 2: Your criticals now do twice as much extra damage.

Rank 3: Your criticals now do 2.5x as much extra damage.

Critical Banker

Luck Level 7

Rank 1: You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.

Rank 2: You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.

Rank 3: You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.

Grim Reaper's Sprint

Luck Level 8

Rank 1: Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.

Rank 2: Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.

Rank 3: Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.

Four Leaf Clover

Luck Level 9

Rank 1: Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.

Rank 2: Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.

Rank 3: Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.

Rank 4: Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.

Ricochet

Luck Level 10

Rank 1: What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them.

Rank 2: The closer you are to death, the higher the chance.

Rank 3: There's an increased chance that an enemy's shot will ricochet back and kill them.

Rank 4: When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.

David Miller

David Miller

Executive Financial & Market Analyst

David Miller brings 15 years of experience in global economics, personal finance strategy, and market dynamics. He specializes in turning complex economic trends into actionable insights for everyday readers.

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