Mag Build 2023 Guide Warframe
Mag Is a Warframe Who Uses Magnetic Powers to Manipulate and Harm Her Enemies and Use Her Magnetism to Bend Situations to Her Favor. She Is Great for...
Mag is a Warframe who uses magnetic powers to manipulate and harm her enemies and use her magnetism to bend situations to her favor.
She is great for manipulating not only enemies but projectiles to use against her enemies and also provide decent crowd control and help her team deal damage.
How to Get Mag?
Mag
Mag’s parts may be obtained by defeating The Sergeant on the Iliad mission on Phobos.
Her blueprint may be bought from the Ingame market on the orbiter for 25,000 Credits.
Aside from farming for her parts, Mag may be bought from the Ingame market for 75 Platinum.
Mag Prime
Mag Prime is the prime variant of Mag which sports a higher amount of health and energy.
Relics that contain Mag Prime:
- Blueprint: Vaulted: Lith M1, Lith M2, Meso M1 Available: None
- Neuroptics: Vaulted: Lith B1, Neo N9, Axi V2 Available: None
- Chassis: Vaulted: Meso B1, Meso B3, Neo B3 Available: None
- Systems: Vaulted: Neo D1, Axi R1, Axi S4 Available: None
Also Read Abilities of Other Warframes
Must Read
Abilities
(Mag’s Abilities)
Mag has the power to use her magnetic forces to pull drag enemies towards her direction, focus projectiles on enemies, user her power to weaken the armor of enemies and manipulate her foes and crushing them at will.
Her passive ability allows her to pull pickups whenever she does a bullet jump.
1) Pull
Mag pulls enemies towards her dealing magnetic damage and causing them to be downed allowing you time as they get back up.
This is useful as it does not only deal damage but can do good magnetic damage to medium level enemies as well as pull them in closer for a kill.
Pull may be used to drag enemies into hazardous locations or even through them off of the map, killing them instantly.
Enemies that die from Pull have a chance to drop an energy orb.
(Mag using Pull on enemies)
Augment Mod: Greedy Pull allows Mag’s Pull ability to pull pickups towards her.
2) Magnetize
Mag creates a field by targeting an enemy, the fill will pull or prevent some enemies from moving and certain projectiles will be attracted to enemies within the field.
After an amount of time, the field will explode and deal even more damage afterwards with the addition of more damage.
This is a very powerful ability as you may use this to trap enemies and fire onto the field which will then damage all of the enemies within the field with the addition of a damage multiplier.
This ability can be used with Polarity to weaken the enemies and deal even more damage.
(Mag firing at a field that enemies are trapped in)
Augment Mod: Allows Mag to manually detonate the field which may also cause enemies to be disarmed.
3) Polarize
Mag creates a large field that damages the shields and armor of enemies and turns them into shards which can damage them.
When used with Magnetize, these shards add up with the damage that can be done and any allies that are in the area of the ability will have shields restored.
This ability is great for weakening enemies and adding damage with magnetize but also does a pretty good job at supporting due to the fact it can replenish ally shields.
(Mag using her Polarize ability)
Augment Mod: Counter Pulse causes enemies in the pulse to be unable to fire weapons and robotic enemies to be stunned.
4) Crush
Mag lifts enemies and surges them with magnetic energy causing them to be crushed with magnetic damage and be dropped afterwards.
This is great for crowd control and dealing damage to enemies and can be used to change a situation that is a bit overwhelming into a more opportune one.
Allies will have their shields replenished based on how many enemies have been affected by the ability.
This ability is cast over a short amount of time and will continuously damage enemies caught in the area or that walk into the area while Mag is still casting.
(Mag casting Crush)
(Enemies continuously taking damage during Crush)
Augment Mod: Fracturing Crush causes enemies to have reduces armor for an amount of time after Crush.