Marvel Snap's September Update Introduces Infinite Rank Revamp, Card Balancing and More
Marvel Snap Continues to Innovate with Consecutive Updates. as Such, Today’s Update Update Brings a Series of Changes Designed to Enhance Competition and...
Marvel Snap continues to innovate with consecutive updates. As such, today’s update update brings a series of changes designed to enhance competition and maintain balance.
The update introduces a significant change to the game’s ranking system. Upon reaching the Infinite Rank, players will be positioned on a new leaderboard based on their Snap Points (SP). SP is earned by winning more cubes, creating a more competitive and rewarding landscape for high-level play. Additionally, the user interface and experience have been optimized to make Conquest runs more seamless.
For those who love the in-game music but crave variety, the new seasonal audio feature will not disappoint. The menu music will change each season to match the vibe, ensuring a refreshing experience every time you log in.
New Feature: Infinite Rank Revamp
- Infinite Rank Leaderboard: When reaching Infinite, rank will be replaced by your leaderboard standing
- Snap Points: Your standing is determined by your Snap Points (SP) – the more cubes you win, the more SP you get!
Must Read
Conquest Mode Improvements
- Improved UI/UX experience after completing a Conquest run to remove extra screens
- Mute now saved across multiple battles in the same match
- New improved visuals for Infinite Avatar border!
- Seasonal Audio: We love our in-game menu music, but we’ve been hoping for some more variety in our lives. Starting this season, we’ll be changing our in-game menu music to match the vibe of each new season.
- Agatha SFX added.
We have another handful of card updates with this patch! We also wanted to clarify expectations around patch changes to cards. Our goal on “patch day” is to make the adjustments we can’t make via OTA. That often includes changes with balance impacts, but it just as often includes interesting changes we want to try out. When they intersect, such as last patch’s Spider-Man update, that’s great too! Our OTA releases remain our primary tool for balance, as we lock patch changes to cards at least two OTAs ahead of the patch’s release. This gives us the most flexibility to react, and keeps things as fresh as possible for all of you.