Pip Build Guide and Which Cards to Choose

Well, it’s time to get down to work. As I promised in the previous Paladins post, I will start to post the best Paladins builds ever. The first one will be the Paladins Pip Build Guide. This loadout is made on our own choice and playstyle, so do not get mad about it if you lose every single game. Remember that it’s only a game.

Keep in mind that we are not going to show you what to buy in-game, because those purchases must be made depending on the champions playing against you. As the title says, we are going to start from Pip and continue to cover the champions randomly until we cover and present you our best card choices you can ever get.

Pip is a well-known support character that needs to be played as a support role, but it’s alright if you feel strong enough and start roaming and take down people. Let’s get down to the build.

Paladins Pip Build Guide Cards:

The build of this character is called Pip The Beast. I do not know where the name came from. What I think, it’s going to make you a god with this champion. In the image below you can see the five amazing Pip cards:

Why these Pip cards?

Because these cards can give you freedom of flanking, roaming, call it however you want it. Let’s start from card number one, and we will explain everything.

Card From Above: 3 points

We all met a Pip player that is good at playing it. Was he jumping like insane all the time? That made you go crazy, right? Now you know why we use that card. We can drop more frequently and get the cooldown faster. Why not 4 points? Because after we kill a guy or we get in a mess we can easily retreat, and it’s more than enough as a cooldown reduction.

Marcus Vance

Marcus Vance

Cybersecurity & Digital Privacy Researcher

Marcus Vance is a cybersecurity auditor and technology writer dedicated to educating the public about online safety, data privacy regulations, enterprise security, and emerging cyber threats.

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