". playVideo Is Not a Function" When Trying to Play Youtube Video Javascript

I'm trying to play a youtube video with javascript and the <iframe> tag. So far I'm getting this error: "document.getElementById(...).playVideo is not a function". Here's my code:

Javascript: document.getElementById("video").playVideo();

HTML: <iframe id="video" src="url"> </iframe>

1 Answer

Are you trying to autoplay the video ? In that case you will need to add ?autoplay=1 at the end of the youtube URL and add an allow attribute to your iframe tag like shown below

<iframe src="" allow='autoplay'></iframe>

If you want to use javascript to control the videoplayer, I would recommend using the Youtube Player API. Sample code is as below (taken from youtube's documentation) -

<!DOCTYPE html>
<html>
  <body>
    <!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
    <div id="player"></div>

    <script>
      // 2. This code loads the IFrame Player API code asynchronously.
      var tag = document.createElement('script');

      tag.src = "";
      var firstScriptTag = document.getElementsByTagName('script')[0];
      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

      // 3. This function creates an <iframe> (and YouTube player)
      //    after the API code downloads.
      var player;
      function onYouTubeIframeAPIReady() {
        player = new YT.Player('player', {
          height: '390',
          width: '640',
          videoId: 'M7lc1UVf-VE',
          events: {
            'onReady': onPlayerReady,
            'onStateChange': onPlayerStateChange
          }
        });
      }

      // 4. The API will call this function when the video player is ready.
      function onPlayerReady(event) {
        event.target.playVideo();
      }

      // 5. The API calls this function when the player's state changes.
      //    The function indicates that when playing a video (state=1),
      //    the player should play for six seconds and then stop.
      var done = false;
      function onPlayerStateChange(event) {
        if (event.data == YT.PlayerState.PLAYING && !done) {
          setTimeout(stopVideo, 6000);
          done = true;
        }
      }
      function stopVideo() {
        player.stopVideo();
      }
    </script>
  </body>
</html>

If you want further detailed examples, it is very well-documented here -

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Alexander Ross

Alexander Ross

Gaming, Esports & Interactive Media Writer

Alexander Ross has covered the video game industry for a decade, writing deep dives on game design, esports tournaments, VR developments, and gaming culture.

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