Pygame Not Drawing X
Hello I Am Making a Tic Tac Toe Game in Pygame the Problem I Encountered Is That When I Draw an X on the Board It Does Not Draw. It Works When I Draw a Circle...
Hello I am making a tic tac toe game in pygame the problem i encountered is that when i draw an x on the board it does not draw.it works when i draw a circle as shown in the code. please tell me how to fix also can you tell me how to take turns in this game because i cannot figure out how to draw an x and let the computer draw an o and so on.i want to wait for the user to draw an x and then let the computer draw an o. Here Is The Code:
import pygame,random
pygame.init()
width = 600
height = 600
res = (width,height)
screen = pygame.display.set_mode(res)
pygame.display.set_caption("Tic Tac Toe")
background = (255,150,150)
color_light = (170,170,170)
color_dark = (100,100,100)
hover_color = (255, 204, 203)
rect_list = [
pygame.Rect(10, 10, 180, 190),
pygame.Rect(200, 10, 190, 190),
pygame.Rect(400, 10, 190, 190),
pygame.Rect(10, 210, 180, 180),
pygame.Rect(200, 210, 190, 180),
pygame.Rect(400, 210, 190, 180),
pygame.Rect(10, 400, 180, 190),
pygame.Rect(200, 400, 190, 190),
pygame.Rect(400, 400, 190, 190)]
clicked_list = [0 for _ in rect_list]
count = 0
def draw_x(x,y,width,height):
for i in range(5):
pygame.draw.aaline(screen,"blue",(x+i,y),(width+x+i,height+y)) # start_pos(x+thickness,y)---end_pos(width+x+thickness,height+y)
pygame.draw.aaline(screen,"blue",(width+x+i,y),(x+i,height+y)) # start_pos(x+width+thickness,y)---end_pos(x+thickness,y+height)
def draw_line():
line_color = (212, 212, 255)
pygame.draw.rect(screen, line_color, (190,10,10,580))
pygame.draw.rect(screen, line_color, (390, 10, 10, 580))
pygame.draw.rect(screen, line_color, (10, 200, 580, 10))
pygame.draw.rect(screen, line_color, (10, 390, 580, 10))
def highlight():
for rect in rect_list:
if rect.collidepoint(mouse):
pygame.draw.rect(screen,hover_color,rect)
def random_no():
randomno = random.randint(0,len(rect_list)-1)
if clicked_list[randomno] != 1:
pass
else:
random_no()
return randomno
def mouse_click():
x_turn = True
y_turn = False
o_no = random_no()
clicked_list[o_no] = 2
for i,rect in enumerate(rect_list):
if clicked_list[i] == 1:
if x_turn and clicked:
pygame.draw.rect(screen, background, rect)
draw_x(rect.x,rect.y,rect.width,rect.height)
if clicked_list[i] == 2:
if y_turn:
pygame.draw.rect(screen, background, rect)
pygame.draw.ellipse(screen, "blue", rect, 5)
# rect_list.remove(rect_list[i])
# clicked_list.remove(clicked_list[i])
while True:
mouse = pygame.mouse.get_pos()
x = screen.get_at(mouse)[:3]
screen.fill(background)
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.MOUSEBUTTONDOWN:
clicked = True
for i, rect in enumerate(rect_list):
if rect.collidepoint(ev.pos) and x == hover_color:
clicked_list[i] = 1
draw_line()
highlight()
mouse_click()
pygame.display.update()
1 Answer
The mouse click must be handled in the event loop. However, you need a function draw_borad that draws "X" and "O".
Add a variable that indicates if its the turn of "X" or "O":
x_turn = True
If the mouse is pressed and a field is empty (0), change the status of the field and change the x_turn variable:
if rect.collidepoint(ev.pos) and x == hover_color:
if clicked_list[i] == 0:
clicked_list[i] = 1 if x_turn else 2
x_turn = not x_turn
Draw all the "X" and "O" in draw_borad:
def draw_borad():
for i,rect in enumerate(rect_list):
if clicked_list[i] == 1:
pygame.draw.rect(screen, background, rect)
draw_x(rect.x,rect.y,rect.width,rect.height)
if clicked_list[i] == 2:
pygame.draw.rect(screen, background, rect)
pygame.draw.ellipse(screen, "blue", rect, 5)
x_turn = True
while True:
mouse = pygame.mouse.get_pos()
x = screen.get_at(mouse)[:3]
screen.fill(background)
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.MOUSEBUTTONDOWN:
clicked = True
for i, rect in enumerate(rect_list):
if rect.collidepoint(ev.pos) and x == hover_color:
if clicked_list[i] == 0:
clicked_list[i] = 1 if x_turn else 2
x_turn = not x_turn
draw_line()
highlight()
draw_borad()
pygame.display.update()