Questions Tagged [Directx]
Ask Question Directx Is a Collection of Apis for Handling Tasks Related to Multimedia, Especially 3D Graphics and Game Programming and Video, on Microsoft...
DirectX is a collection of APIs for handling tasks related to multimedia, especially 3D graphics and game programming and video, on Microsoft platforms.
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Tessellation shaders not working with UWP DirectX 11 on Xbox Series X|S
I ported a DirectX 11 application to UWP to deploy it on Xbox Series X|S and hardware tessellation shaders are not working when running the app on Xbox (tested on retail Xbox Series X and Series S in ...
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C++ - Catch VSync start event [closed]
I am currently developing an app which spans over 2 monitors for Windows. For my application I need VSync enabled and there lies the problem. Sometimes one monitor seems to get the VSync event a ...
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Enforce use of independent flip mode with DXGI FLIP SwapChain
I currently face a problem with DXGI Swapchains (DirectX 11). My C++ application shows (live) video and my goal is to minimize latency. I have no user input to process.
In order to decrease latency I ...
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How to pass IntPtr (holding an image data in C#) to C++ and use this IntPtr to create an IDirect3D11Resource in C++?
I've an IntPtr of an image in C#. How can I send and use this Intptr and create an ID3D11Resource equivalent in c++?
What I'm trying to achieve?
I'm getting frame as Intptr and trying to render the ...
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C++ DirectX VS2022 Template. Problem with shaders
I am trying to add shaders to basic template from vs2022. But there is a error when I am trying to compile.
default function looks like this:
BasicAppasdMain::BasicAppasdMain(const std::shared_ptr<...
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Gaussian blur based on depth that preserves energy
I want to blur my image with a gaussian kernel to help with anti-aliasing (I have MSAA and FXAA, but upping the sample rate too high is way too costly on the frame rate since I am rendering about 20-...
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Is every buffer in GPU memory always a minimal alignment of 64 KB in DirectX12 for all different allocation methods?
So I am trying to save some bytes in my VRAM usage and one thing I have seen is that every PlacedResource for a buffer (vertex or index or any other kind of resource buffer) must be 64 KB aligned (...
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What is a quick way to scale down an image using SharpDX hardware acceleration in C#?
I'm trying to scale down large images (~ 23k x 1k) to be displayed in winforms. The current way I'm scaling the images is taking too long, which is why I want to use the GPU through SharpDX (C#) to ...
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Replace color by area and by color with Directdraw
I need to implement a sort of "select box" on this vertical menu:
In short I like to add the possibility to navigate the vertical menu via arrow keys.
I have already hook the game, but this ...
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C# Matrix4x4 equivalent of DirectX::XMMatrixPerspectiveLH
I was trying to port some c++ code to C#, everything works except the perspective.
In c++ the code looks like this, which worked without distortion.
DirectX::XMMatrixTranspose(
DirectX:...
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D3D12 CreateHeap alignment, Does MSDN use 1024 or 1000 for its definition of KB
I am trying to use CreateHeap and PlacedResources in DirectX12. However for CreateHeap it requires a D3D12_HEAP_DESC where it says "applications should pass SizeInBytes (a field of the ...
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Binding OpenCL buffer to DirectX buffer
I'm trying to find a way to bind an OpenCL buffer into DirectX buffer.
I did manage to find the inverse way of doing so using eh OpenGL Api function: clCreateFromGLBuffer, but failed on finding the ...
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c# SharpDX ScaleEffect Interpolation question
i've been using this wonderful library for low impact screen recording software however im at a point where i need to use a DirectX Scale Effect to scale the image down with anisotropic filtering.
I ...
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How to hook d3d9 and call my detour function?
I'm trying to hook d3d9 EndScene in a game: Tibia otclient.
What I want to do is translate ingame XYZ coordinates to screen XY coordinates.
The typical WorldToScreen function.
Here I share the code I'...
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Getting library dependencies for DirectX sample applications
I am reading a book on directx and wish to run the books sample applications. The instructions to do this are found here: