Teamfight Tactics 13.16 Patch Notes

 Shen is REALLY tanky with Ionia active, but not great outside of that. We’re balancing his power levels to make sure he’s worth itemizing outside of Ionia/Invokers, with the goal of a power neutral change for Ionia and Invoker boards, but 10% stronger when he’s not on Ionia/Invoker boards. Because we’re buffing him, he’s getting pretty large, so his model will reflect that—just kidding, we’re just making sure our frontliners have more beef to front with to reflect their frontiness.

Yasuo has a problem with reliance on a certain something. I’m not referring to his preference in drink—also problematic—I’m instead referring to his reliance on Rapid Firecannon to allow his spell to hit backliners. It’s time to kick the habit for good, and in doing so we’re recruiting a strong support network of better AD and AP ratios, while also taking out his spell’s interaction with the item entirely. Because he’ll have to be closer to the fray to get the best out of items like Titan’s Resolve, Hextech Gunblade, etc, we’re giving him a bit more Health.

Zeri is the League of Legends patch notes writer’s favorite champion. I get giddy any time we get to nerf her. But petty stabs aside (we’re all pals here), Zaun has had a renaissance in patch 13.15 both due to the individual strength of their carries, and the increased autonomy in modifications. While we nerfed some of these overperforming mods in the TRAITS section, the units still thrive without them (Zeri in Freljord comps, Urgot in Deadeye comps), so we’re shipping some lighter nerfs to keep them (and Riot Riru) in check.

Sophia Al-Mansoor

Sophia Al-Mansoor

Global Business & E-Commerce Reporter

Sophia analyzes international trade, startup ecosystems, retail transformation, and supply chain logistics for modern digital publications.

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