The 10 Biggest Changes in Metroid Prime Remastered
VOICE OVER: Ty Richardson WRITTEN BY: Ty Richardson
Welcome to MojoPlays, and today, we're taking a look at the 10 Biggest Changes in “Metroid Prime Remastered”! For this video, we're looking at some of the major changes in “Metroid Prime” between its original version, Wii port, and the Switch remaster. Our list includes Difficulty, Visual Effects, Combat, Controls and more!

10 Biggest Changes in Metroid Prime Remastered


Ty Richardson

Welcome to MojoPlays, and today, we’re taking a look at the 10 Biggest Changes in “Metroid Prime Remastered”!

For this list, we’re looking at some of the major changes in “Metroid Prime” between its original version, Wii port, and the Switch remaster. Assuming you’re playing it, how are you liking “Metroid Prime Remastered”? Let us know down in the comments!

The Leading Lady Herself

One of the very first observations is just how different Samus looks this time around. Her older character model in the GameCube and Wii versions of “Metroid Prime” was already impressive with the amount of detail. The suit looked like it could be a real thing thanks to the cohesive structure and plating placement. It honestly still looks great today! The remaster, on the other hand, makes the suit less glossy, letting us appreciate some of the finer details while allowing the color to pop a bit more.
Sophia Al-Mansoor

Sophia Al-Mansoor

Global Business & E-Commerce Reporter

Sophia analyzes international trade, startup ecosystems, retail transformation, and supply chain logistics for modern digital publications.

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