The Apple One Bundle Rolls a Music, Tv+, News, Arcade and iCloud Subscription into One Low Price
In a classic case of the materializing rumor, the Apple One media bundle is now officially here. The Apple Music, TV+, Arcade and News subscriptions are now indeed rolled into One neat bundle of entertainment joy at a lower price than the sum of it parts for every iPhone- or iPad-wielding user out there.

Last year, Morgan Stanley analysts took upon the Apple TV+ then-rumors, and predicted that Apple could hit a $1 trillion market capitalization yet again in a very near future. How? Well, if it folds TV+ into the ultimate "media bundle" with Apple Music and News+ that resulted from the purchase of the magazine subscription aggregator Texture in 2018.

After all, Apple Music has millions of songs in its portfolio, Arcade has hundreds of timewasters, Texture had more than 200 magazines to fold into Apple News, while Apple's take on Netflix is taking shape as a curated list of original shows, movies and TV series.

Apple One bundle subscription plan prices

  • $14.95 Individual plan (Apple Music, TV+, Arcade, 50GB iCloud)
  • $19.95 Family plan (Apple Music, TV+, Arcade, 200GB iCloud)
  • $29.95 Premier plan (Apple Music, TV+, Arcade, News+, Fitness+, 2TB iCloud subscription)

Apple One would make iPhones and iPads the ultimate keepers even more, despite that Apple already bundles TV+ with Apple Music for free with a student account, and Apple will still have a nice little revenue stream per iPhone every month to count on when the going gets tough. Smart.

What's in Apple One and when will Apple release the bundles?

  • Apple One release date: Q4 2020, available later today, October 30
  • Apple One Premier plan availability: Australia, Canada, UK, and the US
  • Apple Music, TV+, Arcade, and 50GB iCloud in the Individual and Family tiers.
  • Apple Music, TV+, Arcade, News+, Fitness+, and 2TB iCloud in the Premier tier.

Alexander Ross

Alexander Ross

Gaming, Esports & Interactive Media Writer

Alexander Ross has covered the video game industry for a decade, writing deep dives on game design, esports tournaments, VR developments, and gaming culture.

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