What Is Mocking?

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8 Answers

Prologue: If you look up the noun mock in the dictionary you will find that one of the definitions of the word is something made as an imitation.

Mocking is primarily used in unit testing. An object under test may have dependencies on other (complex) objects. To isolate the behavior of the object you want to replace the other objects by mocks that simulate the behavior of the real objects. This is useful if the real objects are impractical to incorporate into the unit test.

In short, mocking is creating objects that simulate the behavior of real objects.

At times you may want to distinguish between mocking as opposed to stubbing. There may be some disagreement about this subject but my definition of a stub is a "minimal" simulated object. The stub implements just enough behavior to allow the object under test to execute the test.

A mock is like a stub but the test will also verify that the object under test calls the mock as expected. Part of the test is verifying that the mock was used correctly.

To give an example: You can stub a database by implementing a simple in-memory structure for storing records. The object under test can then read and write records to the database stub to allow it to execute the test. This could test some behavior of the object not related to the database and the database stub would be included just to let the test run.

If you instead want to verify that the object under test writes some specific data to the database you will have to mock the database. Your test would then incorporate assertions about what was written to the database mock.

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Other answers explain what mocking is. Let me walk you through it with different examples. And believe me, it's actually far more simpler than you think.

tl;dr It's an instance of the original class. It has other data injected into so you avoid testing the injected parts and solely focus on testing the implementation details of your class/functions.

Simple example:

class Foo {
    func add (num1: Int, num2: Int) -> Int { // Line A 
        return num1 + num2 // Line B
    }
}

let unit = Foo() // unit under test
assertEqual(unit.add(1,5),6)

As you can see, I'm not testing LineA ie I'm not validating the input parameters. I'm not validating to see if num1, num2 are an Integer. I have no asserts against that.

I'm only testing to see if LineB (my implementation) given the mocked values 1 and 5 is doing as I expect.

Obviously in the real word this can become much more complex. The parameters can be a custom object like a Person, Address, or the implementation details can be more than a single +. But the logic of testing would be the same.

Non-coding Example:

Assume you're building a machine that identifies the type and brand name of electronic devices for an airport security. The machine does this by processing what it sees with its camera.

Now your manager walks in the door and asks you to unit-test it.

Then you as a developer you can either bring 1000 real objects, like a MacBook pro, Google Nexus, a banana, an iPad etc in front of it and test and see if it all works.

But you can also use mocked objects, like an identical looking MacBook pro (with no real internal parts) or a plastic banana in front of it. You can save yourself from investing in 1000 real laptops and rotting bananas.

The point is you're not trying to test if the banana is fake or not. Nor testing if the laptop is fake or not. All you're doing is testing if your machine once it sees a banana it would say not an electronic device and for a MacBook Pro it would say: Laptop, Apple. To the machine, the outcome of its detection should be the same for fake/mocked electronics and real electronics. If your machine also factored in the internals of a laptop (x-ray scan) or banana then your mocks' internals need to look the same as well. But you could also use a MacBook that no longer works.

Had your machine tested whether or not devices can power on then well you'd need real devices.

The logic mentioned above applies to unit-testing of actual code as well. That is a function should work the same with real values you get from real input (and interactions) or mocked values you inject during unit-testing. And just as how you save yourself from using a real banana or MacBook, with unit-tests (and mocking) you save yourself from having to do something that causes your server to return a status code of 500, 403, 200, etc (forcing your server to trigger 500 is only when server is down, while 200 is when server is up.

It gets difficult to run 100 network focused tests if you have to constantly wait 10 seconds between switching over server up and down). So instead you inject/mock a response with status code 500, 200, 403, etc and test your unit/function with a injected/mocked value.

Be aware:

Sometimes you don't correctly mock the actual object. Or you don't mock every possibility. E.g. your fake laptops are dark, and your machine accurately works with them, but then it doesn't work accurately with white fake laptops. Later when you ship this machine to customers they complain that it doesn't work all the time. You get random reports that it's not working. It takes you 3 months to figure out that the color of fake laptops need to be more varied so you can test your modules appropriately.

For a true coding example, your implementation may be different for status code 200 with image data returned vs 200 with image data not returned. For this reason it's good to use an IDE that provides code coverage e.g. the image below shows that your unit-tests don't ever go through the lines marked with brown.

image source

Chloe Bennett

Chloe Bennett

Culture, Media & Entertainment Columnist

Chloe Bennett explores the intersection of pop culture, streaming entertainment, digital trends, and contemporary lifestyle. Her weekly commentary reaches thousands of culture enthusiasts.