Wii64 - Gamebrew

Wii64 (or Cube64) is an emulator that allows you to play Nintendo 64 games on the Wii and GameCube consoles. It is a port of the popular multi-OS N64 emulator, Mupen64, and utilizes the libOGC library.

The emulator uses dynamic recompilation to convert N64 machine code to PowerPC machine code and utilizes full hardware acceleration for graphics, resulting in mostly full-speed emulation. At this time, the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.

Features

  • Emulation via Dynamic Recompiler & Pure Interpreter.
  • Hardware Accelerated Graphics (glN64 ported to GX by sepp256).
  • ROM Support up to 512MBit.
  • Expansion Pak support.
  • High Level PowerPC RSP.
  • Interpolated Stereo Sound.
  • Input via Gamecube & Classic Controller & Wiimote + Nunchuck.
  • Configurable input combinations.
  • DVD/USB/SDGecko/Front-SD ROM Loading.
  • Native Saves.
  • Save States.
  • Rumble/Controller Pak Support.
  • Progressive/Widescreen Resolution.

Installation

How to install

Extract the contents of the latest release zip to the root of your SD card.

  • For SD/USB - Put ROMs in the directory named /wii64/roms, All save types will automatically be placed in /wii64/saves.
  • For DVD - ROMs may be anywhere on the disc (requires DVDxV2 on Wii).

ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size.

Load the desired executable from the HBC or in the loader of your choice, the emulator is shipped with 2 graphics plugins now.

Plugins

Rice GFX Plugin version:

  • Slightly faster and has fixed sky boxes in games but isn't as refined as glN64
  • Supports hi-res texture pak via Wii64 specific texture packer

glN64 GFX Plugin version:

  • Slightly slower than Rice GFX on certain games
  • FrameBuffer texture support (OoT subscreen)
  • Optional 2xSaI texture filtering
  • Less buggy, more progressed port (e.g. emulates fog)
Alexander Ross

Alexander Ross

Gaming, Esports & Interactive Media Writer

Alexander Ross has covered the video game industry for a decade, writing deep dives on game design, esports tournaments, VR developments, and gaming culture.

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