World of Warcraft Dragonflight 10.0.7 Patch Notes
Developers’ Note: Retribution Paladin’s Have Received a Substantial Rework in Patch 10.0.7. We’ve Rebuilt the Retribution Talent Tree from the Ground Up, So...
The goals for the rework have been as follows:
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Buttons: Retribution Paladins had a fairly large number of abilities, some of which we believe felt unnecessary and inefficient. We’ve worked to tone this down and have tried to provide Retribution Paladin’s with a more focused set of abilities and cooldowns.
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Stacking modifiers: There were many several talents and abilities that provided small stacking bonuses, which we believe made for a confusing and unpredictable playstyle. This led to periods of extreme burst damage, that in return would leave your core abilities feeling unsatisfying and under-tuned. We’ve significantly changed this and hope that your core abilities feel good and are powerful when used in all situations. This doesn’t mean we’ve reduced all elements of burst damage, but we hope to have provided more purposeful and deliberate periods of burst damage, while also allowing options that provide excellent sustained damage.
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Survivability: Retribution Paladins have had one of the highest death rates across various forms of content. For a plate wearing class with hybrid healing, this hasn’t felt feel right. We’ve strengthened Retribution Paladins significantly through a mixture of passive bonus and improvements to active abilities and cooldowns that should make them much more survivable.
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Maneuverability: We recognize that there has been as issue here and we have made some improvements to allow make Retribution Paladins more mobile. We’ve also made some changes to allow Retribution Paladins to engage in combat more effectively from a distance that we feel helps compensate for a lack of mobility compared to some other classes.
Mastery: Hand of Light now provides less Holy damage bonus per point in Mastery.
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Developers’ note: Retribution Paladin’s damage is made up of both Physical and Holy damage, this leaves their Physical damage in a fairly bad place due to their mastery, so we’re toning down the bonus you gain in order to give Retribution Paladins a more even damage profile across their abilities.
Divine Protection and Improved Crusader Strike are now granted when choosing Retribution specialization.
Retribution specialization gains Blessing of Freedom as a starting talent.
New Talent: Swift Justice – Reduces the cooldown of Judgement by 2 seconds and Crusader Strike by 2 seconds.
New Talent: Light of Justice – Reduces the cooldown of Blade of Justice by 2 seconds.
New Talent: Improved Blade of Justice – Blade of Justice now has 2 charges.
New Talent: Light’s Celerity – Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 second cooldown.
New Talent: Guided Prayer – When your health is brought below 25%, you instantly cast a free Word of Glory at 100% effectiveness on yourself. Cannot occur more than once every 60 seconds.
New Talent: Unbound Freedom – Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. Also causes Blessing of Freedom’s cooldown to be reduced by 6 seconds if dispelled.
New Talent: Righteous Cause – Templar’s Verdict, Final Verdict, and Justicar’s Vengeance have a 20% chance to reset the cooldown of Blade of Justice.
New Talent: Jurisdiction – Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yards.
New Talent: Judgment of Justice – Judgment deals 10% increased damage, increases your movement speed by 10% for 5 seconds, and slows enemies by 30% for 15 seconds.
New Talent: Zealot’s Fervor – Auto-attack speed increased by 20%.
New Talent: Improved Judgment – Judgment now has 2 charges.
New Talent: Boundless Judgment – Judgment generates 1 additional Holy Power.
New Talent: Inquisitor’s Ire – Every 2 seconds, gain 5% increased damage to your next Divine Storm, stacking up to 10 times.
New Talent: Blade of Vengeance – Blade of Justice now hits nearby enemies for damage. Deals reduced damage beyond 5 targets.
New Talent: Crusading Strike – Crusader Strike replaces your auto-attacks and generates 1 Holy Power every 2 attacks.
New Talent: Heart of the Crusader – Crusader Strike and auto-attacks deal 10% increased damage and have a 10% increased critical strike damage.
New Talent: Blessed Champion – Crusader Strike and Judgment hit an additional 2 targets for 60% damage. 2 ranks.
New Talent: Divine Hammer – Divine Hammers spin around you damaging enemies within 8 yards for Holy damage over 12 seconds. Generates 1 Holy Power. Replaces Consecration. Deals reduced damage beyond 8 targets.
New Talent: Adjudication – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral around you dealing (30% of Attack power) Holystrike damage to enemies.
New Talent: Aegis of Protection – Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 20% more damage.
New Talent: Blades of Light – Crusader Strike, Judgment, Templar’s Verdict, Final Verdict, Justicar’s Vengeance, and Hammer of Wrath now deal Holystrike damage.
New Talent: Highlord’s Judgment – Judgment’s duration is increased by 3 seconds. If you have Greater Judgment, targets take 20% increased damage from your next 2 Holy Power abilities. 2 ranks.
New Talent: Burning Crusade – Divine Storm, Divine Hammer, and Consecration now deal Radiant damage and your abilities that deal Radiant damage deal 10% increased damage.
New Talent: Penitence – Increases the damage of your periodic effects by 15%.
New Talent: Divine Auxiliary – Final Reckoning and Execution Sentence grant 3 Holy Power.
New Talent: Seething Flames – Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out 2 extra times for Radiant damage.
New Talent: Divine Arbiter – Abilities that deal Holystrike damage deal 10% increased damage and your abilities that deal Holystrike damage grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes Holystrike damage to your primary target and Holystrike damage to enemies within 6 yards.
New Talent: Searing Light – Your Radiant abilities have a chance to call down an explosion of Holy Fire dealing Radiant damage to all nearby enemies and leaving Consecration in its wake. Deals reduced damage beyond 8 targets.
New Talent: Vanguard of Justice – Your damaging Holy Power abilities cost 1 additional Holy Power and deal 25% increased damage.
New Talent: Divine Wrath – Avenging Wrath/
New Talent: Rush of Light – The critical strikes of your damaging single target Holy Power abilities grant 5% Haste for 10 seconds.
New Talent: Divine Wrath – Avenging Wrath /
New Talent: Judge, Jury and Executioner – Increases the critical strike chance of Judgment by 10%.
New Talent: Templar Strikes – A 2 part combo that deals increased damage with each strike. If you successfully cast the second part of the combo within the time limit the second strike has a 100% increased critical strike chance.
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Templar Strike slashes an enemy for Radiant damage. You have 3 seconds to continue the combo with Templar Slash.
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Templar Slash strikes an enemy for Radiant damage and has a 100% increased chance to critically strike.
Expurgation has been adjusted – Your Blade of Justice causes the target to burn for damage over 6 seconds.
Art of War has been adjusted – Your auto-attacks have a 20% chance to reset the cooldown of Blade of Justice.
Consecrated Blade has been adjusted – Blade of Justice has a 100% chance to cast Consecration at the target’s location. This effect can only occur once every 10 seconds. Replaces Consecration.
Final Verdict now has a 15% chance to reset the cooldown of Hammer of Wrath and make it useable regardless of the target’s health (was 10%).
Avenging Wrath: Might cooldown reduced to 60 seconds (was 120 seconds).
Crusade duration increased to 35 seconds (was 25 seconds).
Sanctify damage bonus reduced to 25% (was 100%).
Vanguard’s Momentum has been adjusted – Hammer of Wrath has 1 extra charge and on enemies below 20% health generates 1 additional Holy Power.
Wake of Ashes damage reduced by 18% and its cooldown reduced to 30 seconds (was 45 seconds).
Truth’s Wake now also causes Wake of Ashes to burn targets for additional Radiant damage over 10 seconds.
The old functionality of Executioner’s Will has been removed and now simply increases the duration of Execution Sentence and Final Reckoning by 4 seconds.
Justicar’s Vengeance now has a default range of 8 yards.
Justicar’s Vengeance now heals for 6% of your maximum health instead of healing based off damage dealt.
Justicar’s Vengeance now deals 25% increased damage to stunned targets (was 50%).
Virtuous Silver Cataphract (Set Bonus) now works with Justicar’s Vengeance.
Final Reckoning now lasts 10 seconds (was 9 seconds) and now causes your target to take 30% bonus damage from your next Holy Power ability.
Final Reckoning damage reduced by 4.5%.
Empyrean Legacy lockout period now 20 seconds (was 30 seconds).
Hammer of Wrath damage increased by 16%.
Execution Sentence now causes 20% of the damage you deal to be added to Execution Sentence (was 10%).
Tempest of the Lightbringer no longer consumes a stack of Judgment.
Empyrean Power now causes Crusading Strikes to have a 5% chance to make your next Divine Storm free. Divine Storm damage bonus reduced to 15% (was 25%).